Girl role playing dating games
A notable landmark was Jast's Tenshitachi no gogo (1985), a precursor to the modern dating simulation.
Among early bishōjo adventure games it had a degree of polish that previous games lacked.
The bishojo gaming industry has resisted the transition into 3D graphics because of the blocky and distorted nature when viewed zoomed up close.
In 2001 Tokimeki Memorial 3 became the first bishojo game to break this trend.
The industry gradually moved away from proprietary Japanese hardware to the burgeoning DOS platform, and then later in the decade to Windows.
Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).
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Bishōjo games are similar to Choose Your Own Adventure books in the way of narrative, in which the game tells a story but the player may make choices to change how the story flows. Bishōjo games began to appear in Japan in the beginning days of personal computers.The first major title of the 1990s was Tokimeki Memorial.Released in 1994 by Konami who was on the verge of bankruptcy, the platonic dating sim becoming the first major Bishojo game since Koei's release of Night Life. While the title was another eroge title targeted at males for its sexual content, the players began to identify with the protagonist and the idea overcoming "the emotional trials and tribulations of pure love." A late Play Station 2 port removed the sexual content and sold better than the original leading eventually to two anime adaptations. Dōkyūsei, whose gameplay focused on meeting girls and seducing them, established the standard conventions of the dating simulation genre.Some games involved elements of force and brutality.These came to national attention in Japan in 1986 with the release by d B-soft of 177, a game where the player takes the role of a rapist.